Little is known or understood about how the structure of power inside the Veil works. There does seem to be some sort of hierarchy and a deeply-entrenched bureaucracy, at least in the reality immediately parallel to ours ('Other Side' Gray Harbor). Further out, in the flux of the dreamscape, anything can happen. And does.
Other Side Gray Harbor mirrors normal Gray Harbor in form and general appearance; if you can navigate the normal town, you can navigate the Other Side version. It's a mirror universe where everything is slightly off; like a haunting dream or a paranoid hallucination where there's always something watching from the shadows, the coffee you ordered turns out to be warm blood, and the barista is carrying his head under one arm.
It's a city going about its business like the one you're used to from the normal world. Or maybe it's a wicked, twisted parody inflicted on you by some malevolent intelligence. Perhaps it's a kind of parasite parallel dimension that reflects the normal world because it doesn't know how to do anything else. The jury is out, and will stay out.
Characters with enough skill in the Physical Aspect may open doors in and out of the Other Side, though doing so is risky. You can read more about the risk on the page about The Veil, and on the page discussing the Physical Aspect. The 'for Dummies' version? If you open a door, you may not be the only person (entity, thing) to go through it.
The skill Veil Lore covers familiarity with this Other Side mirror universe. A townie with Glimmer, raised in Gray Harbor, probably has at least some idea that this place exists; they may have heard stories of it, or even have visited it in Dreams. Any further knowledge should be acquired on camera, though increased skill levels may be helpful in recognising places and entities based on other people's observations passed down.
The power that flows through the Veil and manifests itself in Dreams as well as in the gift of Glimmering people sometimes takes on shapes and forms that can be communicated with. Few have met such avatars -- and people who have, often argue whether they are the same, or different incarnations from different realities. Does an Aspect appear in more than one form, or are there multiple avatars of the same Aspect? Do avatars create Glimmer, or did Glimmer create its avatars? Chicken, egg.
Sometimes, avatars wield powerful influence over the very flow and form of Glimmer. Sometimes, interacting with avatars has long term, long distance effects. Sometimes, those effects are not good.
Interacting with avatars, greater Veil Denizens, or whatever else term one prefers, is rare; most people don't even know that they exist. Information about these entities should be acquired on camera. Townies with a Veil Lore skill of 1 or higher, raised in Gray Harbor, may have heard stories of avatars, but they will not have met one until they do so on camera.
The entities known as the Books appear to be literal incarnations of the Aspects they represent. On a few occasions, people have been able to learn from them, or even alter the text -- and sometimes, these changes have affected the entire Aspect. Few people know of the Books and those who are in the know tend to keep it on the down low; entities with the potential ability to rewrite the laws of Glimmer are dangerous, and if controlled or persuaded by the wrong people, could create disastrous ripple effects.
Each book appears as an entity representative of the Book's Glimmer; the Psalms have frequently been reached via books made of light or illusion, for example.
Represents the Mental Aspect. She often appears as a late-middle aged black woman, able to communicate as a human being.
Represents the Physical Aspect. Recently reborn and often appearing as a tall, thin, androgynous person with pale skin and red hair. Communicates only in music.
Represents the Spirit Aspect. Recently reborn and often appearing as an average height man with dark brown skin, wavy black hair, and black-brown eyes. Often naked. Does not appear to be able to speak.
Little is known about the creatures that appear to be at the top of the heap on the Other Side. They have no collective name but seem to go by titles that end in "-or". Very few people have come face to face with an -or. Most people have never heard about them at all.
There's talk of three -ors: A Collector, a Director -- and the only one whose existence has been confirmed in recent times, the Doctor, involved with an The Asylum on the other side. The Asylum is no longer accessible, but the Doctor was described as a youngish, pleasantish man, tall and lanky.
Not much is known about the -ists, either. Their titles all end in -ist but there is not a lot else hinting what their true function is. They appear to be subordinate to the -ors, and some of them take an active interest in the doings of humans on both sides of the Veil. They sometimes make an actual appearance and interact, unlike the -ors. It is all very confusing.
A number of -ists are known by name. There are sure to be more. It is unknown whether an -ist is a job title or a name, one creature or several fulfilling similar roles. The best known -ists include:
The Archivist has pinkish skin and resembles a big, disgusting, gross human head. Small, black eyes are mashed into its lumpy top-portion, set wide on either side of a floppy, crescent-shaped nose that jiggles when it moves. Its mouth is wide and down-turned, showing tiny, jagged teeth and a big, flat tongue. It has no hands or legs, no body to speak of -- just a gelatinous-looking blob. Its voice is low and deep and feels like it comes from a thousand years ago.
Quirks
* Makes deals for records; known to trade access to archival information for strange treasures (such as a serial killer's bones).
* Speaks extremely slowly.
* Gets very angry if it makes a mistake or others working for it make mistakes.
* Has been known to wear lipstick and false eyelashes and a wedding veil.
* Often calls people by first and last name or last name only.
The Exorcist is in her seventies or older, skin like leather and dressed like it's the 1980s. Big square shoulder pads on her tweed suit jacket, a too-frilly silk blouse, several strings of pearls around her neck -- slashed from ear to ear, but at least it's not weeping blood. Smoke billows from the slit every time she inhales from her cigarette -- a Marlboro, menthol.
Quirks
* Works in The Haunting Department. Not the HauntED Department. Keep those straight.
* Smokes like a chimney.
* The chairs in her office move around on their own. It's extremely distracting.
* Curses a lot.
* Does not like Margaret Addington and confessed to having rendered her infertile as revenge.
* Infamously table flipped and quit during Storm Cimaron; seems to have changed her mind later on.
Quirks:
* Used to be Doctor Montgomery Marshall.
* Has an old, sentient Cadillac named Cecelia, who also might be dead now.
* Tries to pick up all the pieces of him that fall off.
* Might actually be dead.
Quirks:
* Changes forms all the time.
* Handles all scheduling and appointments for those that work at Other Side City Hall.
* Rarely bothers to introduce itself.
* Seems to move easily between the real world and the Veil.
Quirks:
* Seems very pleasant.
* Calls the -ors the "Sources."
* Changes things so they don't go haywire, according to her. The Revisionist's idea of right often resembles a sitcom or reality show, written by someone using too many designer drugs.
* Unlike most -ists, the Revisionist can be mailed through a discreet mailbox at normal side Gray Harbor Town Hall. Don't do it unless you want your life turned upside down. Seriously.
Quirks:
* Likes to laugh and giggle.
* Uses sticky notes a lot.
* Seems to have been responsible for the Veil Flu.
* Appeared to have died. She got better.