2019-09-04 - Trip the City Fantastic

Greg's having one of those days. Or is he?

IC Date: 2019-09-04

OOC Date: 2019-06-18

Location: Maple/Green Harbor Organics

Related Scenes:   2019-11-05 - East of the Sun   2020-03-29 - I Predict A Riot

Plot: None

Scene Number: 1442

Dream

It's been a weird day at Green Harbor, and after a long day of selling pot and only pot, Greg is blowing off some steam in the small skate park area behind the store while generic cashier Karl watches the shop. At least, he's supposed to be watching it. Anyhow Greg doesn't seem too concerned about it, instead focusing on the movement of his body as he first rockets down one side of the half pipe and then soars up into the air above the other. He spins in a deceptively lazy arc midair before dropping back onto the half pipe at a nearly perfect angle. He forgets all else for a time, the sound of the wheels of his board grinding out all the other noise, physical and mental, of the day.

<FS3> Greg rolls Alertness (8 8 7 6 3 2 2 2 1) vs A Wind In The Door (a NPC)'s 4 (8 5 5 3 3 1)
<FS3> Crushing Victory for Greg.

<FS3> Greg rolls Composure: Good Success (8 7 6 2 1)

For a moment Greg feels an odd, tingling sensation stealing over him, like he's getting light-headed. It comes and goes in a second, not enough to put him off his game, but noticeable.

From the door leading back into the shop comes a yelp. Then some scuffling, then some grunting, and now, some proper yelling. "HELP! SOMEONE!" It's a high pitched, thready voice that's unfamiliar to Greg.

"Shut up you little twit," a guttural voice snarls in response to the yelling.

"FIRE! HELP!!!!"

"He's gonna bring the guard," another voice says.

An odd light filters through the door leading back into Green Harbor, pearly and thick, like its being filtered through opalescent glass.

<FS3> Greg rolls Skateboarding: Good Success (8 6 6 5 4 2 1)

Greg might not eat shit when that weird feeling runs over him, but it's enough to make him stand up and take notice, so he brings the board deftly to a stall when he gets back to the top of the pipe's arc. He steps nimbly from the board, one hand dipping down absently to snatch it up. From the top of the pipe, he snaps his attention back over towards the door to his establishment at the noise that starts coming out of it.

"Tha fuck..." Greg wonders in an extremely put-out tone, and board in hand he drops from the top of the pipe to hurry over to the door and snatch it open. "YO!" he yells from the threshold, squinting to try to get a better look inside. "Where the fuck is security, Karl?" he demands hoarsely. "Karl?!"

As Greg opens the door he feels it again, that lightheaded sensation rushing over him.

The doorway to the store is definitely not leading where it should. Not at all. It's opening to another alley: one between two towering edifaces that go up dozens of stories, their exteriors covered in what appear to be glorious mosaics of glass and stone. It's a little wider than the alley Greg knows, even a little cleaner. Just enough sunlight makes it down into the alley to keep it from being pitch black.

Going on is a scene Greg is no doubt familiar with: two big guys roughing up a smaller one. That's where the familiarity ends. The big guys look, for all the world, to be anthropomorphic boar-people of some sort, with long, pointed ears, short, gray tusks, and pale, mushroom-colored skin. They're dressed in rough, leather and linen clothing, their cloven-hooved feet uncovered. The subject of their malice is a much smaller, more delicate looking creature of rust red and black fur over red, jewel-like scales, with a fox-like face. His arms are really long, membraneous wings, which the two boar beings have stretched out to max length. His eyes are brilliant carmine and black, like red tiger's eye.

When Greg shouts for Karl on of the boar creatures looks over its shoulder and glares at him. "Just move along, pal," it says on a snort.

The bat-like creature's eyes fix on Greg. "Hey! Buddy, please--help me out here."

The other boar-person turns to look at Greg. "Help yourself out, Buddy--piss off."

"I'll make it worth your while!" the bat-thing calls, voice strained.

What. The. Fuck. Greg's face contorts in non-understanding, and his head tilts to the side for a moment with confusion. He seems more or less paralyzed for a moment in time as his chemical-laden brain tries to work out the math to reconcile what he's seeing with reality. Those impossibly deep brown eyes flit from face to face as the... creatures... begin to address him, with a pretty vapid look on his face.

That is, until the little dude says his last piece. Greg hesitates just a moment, almost glancing back into the familiar alley, then back at the weird fur-wing nerd. "You're gonna owe me big, bitch," Greg promises... him? Her? It? Whatever pronoun fits the little mutant, it seems the allure of profit has the desired effect on the human of the bunch, because he hefts the skateboard and his courage as he steps through the door.

"Fuck you, you ugly bitch!" he tells one of the boar-persons, being sure to make good eye contact. "I helped myself to your mother last night," he tells the other one with a smirk. When in Rome, bash the fuck out of orc punks with your skateboard, right?

As Greg steps out into this weird, new alley, the door which should have lead to his personal skate park slams shut behind him. The sound of it closing is heralded by another of those waves of lightheadedness...and the door, at least as he knows it, is gone. There's a door there, but it's made of a deep, dark, mahogany wood and carved with all manner of odd sigils gilded with gold.

When it shuts, Greg's awareness of the alley itself intensifies, like his powers have been amplified somehow. It's neat and tidy, but it is still an alley: large dumpster-like containers sit next to doors similar to the one behind him, some with odds and ends sticking out of them. Here and there pallets are stacked up. But there's no omnipresent Alley Smell, no indication homeless people have to find shelter here in boxes.

"Trust me I'm good for it," the bat-creature grates out.

"You're not good for shit, Quix," one of the two boar-things says. And just like that, they drop him. The bat-creature collpases to the ground, panting and whining as he brings in his wings.

They turn to face Greg. "My ma's a pure sow, you hairless little whelp, I doubt she'd feel your little prick." Neither of them are particularly muscular, in the overall. Just intimidating look since they look, well, like boar people, and the bat-thing is small.

"Don't go anywhere, Quix," the other calls over his shoulder.

"So, where you want it, kid?" the first one asks Greg. He smacks one fist into the other. "Groin? Belly? I'll go easy on you, you look new in town."

<FS3> Greg rolls Alertness: Great Success (8 8 8 8 6 6 5 5 2)

Greg shudders, rolling his shoulders, as this feeling of connection with this... place... comes over him. His mien is not unlike an addict reveling in the sensation of their favorite drug as it rolls over them, and while his right hand with its grip on his board drops, tensing in preparation to strike, his left hand rises up, empty.

"This place... feels good," Greg mutters to himself as he steps forward. "Like a good trip." Those deep brown eyes fall on the boar-dude who likes to talk about little pricks. "That's my line," Greg growls, and his left hand twists as he reaches within himself to touch the power within, gather it, and aim it, to one purpose: smash piggy-face with a dumpster.

<FS3> Greg rolls Physical (7 7 7 6 6 4 2) vs Left Piggy (a NPC)'s 3 (7 7 5 2 2)
<FS3> Crushing Victory for Greg.

There's no resistance from the dumpster, which is at the upper limits of Greg's lifting power; it simply flies off the ground and slams into the line-stealing boar person, knocking him into the opposite wall and burying him in what looks to be chunks of a cardboard-like substance.

Quix, for all that he was begging for his life a few seconds ago, is happy to add in. Those wings aren't for show; one great sweep of them and he's airborn, another and he lands on the right boar-person's head, digging his clawed feet into its eyes just as it was preparing to charge for Greg. The boar thing shrieks and flails.

Quix growls, "That's for trying to take off my wings you jackass!" It's not a very menacing growl, not really.

The one that's buried starts flailing. "You're gonna pay for this you fucking brat!" He's having trouble getting out of the chunks of cardboard. They seem to be sticking, and are clinging to him.

Greg takes a moment to be impressed at his success -- he can't help it. He looks down at his hand with an altogether different sort of disbelief, amazement with self. This is not a sensation Greg has felt often, validation of self, and it proves almost as heady as the actual power. When he returns his attention to the fray proper, Quix is on one of the boar's heads, pitching in. "Fucking right he is!" Greg answers that boar-person's claim on Quix's behalf, hefting his skateboard and taking the charge Quix stole from his enemy. He runs up, gripping the board with both hands, and looks to smash the ugly pig in the sternum with the board's extending truck as hard as he can.

<FS3> Greg rolls Melee (8 7 5 4) vs Right Piggy (a NPC)'s 2 (8 3 3 1)
<FS3> Marginal Victory for Greg.

The boar person grunts under the onslaught of Quix's clawed feet and Greg's skateboard, doubling over. The one still buried in sticky cardboard flails, tries to get up, falls over. "Son of a--"

A high-pitched whine sounds from one far end of the alley, where there's movement and far more light. Something flashes, gold and red.

Quix's head snaps up. "Fuck! City guard. Come on, kid!" Quix launches off the boar-person's head, making sure to land a kick as he does so, lands on a nearby dumpster. He beckons with a sweep of one wing down the other end of the alley. "Let them explain this shit, we're out of here."

Groaning, the boar person with the now-ruined eyes says, "The Yolens can't protect you forever, Quix."

Quix bares his teeth. "We'll see about that." Then, to Greg, "Let's go. I've got just the thing for you." He starts flying, pausing to land on a dumpster or pallet-pile here and there to make sure Greg's following.

<FS3> Greg rolls Physical: Great Success (7 7 7 7 6 5 3)

Greg's moment in the sun doesn't last long, and for typical reasons, "Fuuuuck..." he moans anxiously, frozen with indecision for a moment. Something about following whatever a Quix is blindly, wherever... "Fuck it," Greg mumbles, and he takes a short run after Quix before throwing the skateboard ahead of himself and leaping onto it. There's no room for fucking up here, and a twist of Greg's hand ensures that the skateboard is where his feet need it be and moving at a good clip when they get there. "Where are we going?" he yells after Quix, or the Quix, whatever it is.

<FS3> Greg rolls Alertness (7 6 5 4 4 4 3 2 1) vs Quix's Totally Above Board Offer (a NPC)'s 4 (8 8 7 2 2 2)
<FS3> Marginal Victory for Quix's Totally Above Board Offer.

"My place. I owe you, kid, and I always pay my debts." Quix waves a wing back at the receeding end of the alley, where the two boar people have been accosted by what look like large, gleaming constructs of some kind.

This end of the alley isn't as well lit as the one now closed off by what Quix called 'city guard', but it's also unimpeded. It opens onto a small boulevard of market stalls with a roof of low-hung tapestries that shine with metallic threads. No one seems to take Greg's arrival on his skateboard as out of bounds, and no wonder; numerous of the myriad denizens are on similar devices, some which float, others wheeled, still others with spider-like legs that carry them along.

"Thank the goddesses for market day," Quix says. He's landed on a lamp post and is hanging from it upside down. He jerks his head at Greg. "Over here."

He waits for Greg to get close enough. He looks up and down the road. "Listen, I've got some great stuff back at my place. Since I'm feeling generous, how about I let you pick something out. I gotta swing by there and get something anyways."

Quix seems entirely sincere, at least about owing Greg and wanting to offer him something.

A practiced tripper, at this point Greg is just going to go with this situation and cease to be surprised by shit. Oh look pig dudes, my skin is spiders... it's all one, right? His eye does fall on those skateboards without wheels under them with some jealousy, though. In fact, he almost eats shit, paying more attention to other people's boards than his. He pulls up to a stop when Quix pauses, stomping to bring the end of his board flying into his hand through simple skater physics.

As to the proposed 'deal'... "Listen family... I don't really see what choice I have. Where the fuck am I even?" The question is not really rhetorical, but then, neither does he truly expect an answer. At least not one that makes sense. "What you got good at the house?" Visions of space drugs on floating skateboards dance in Greg's head as he peers at Quix. Really looks. At length he shrugs. "Let's go."

<FS3> Greg rolls Alertness (8 8 6 6 5 4 3 2 1) vs This House Which Is Totally Quix's (a NPC)'s 4 (6 4 2 2 1 1)
<FS3> Crushing Victory for Greg.

"Anything you could want. Fancy rugs? Antiques? Furniture? Jewelry? I got it. I'm a collector." It should be noted Quix doesn't look much like a collector. At least, not a rich one.

"Where are you? Come on, how could you not know that." Quix spreads a wing. "This is the Vivariosa. The Living City." And certainly it seems lively; the buildings that line this boulevard, backing the market stalls, are made of more of the same mosaic tiles of glass and stone that had flanked the alley.

Quix eyes Greg, or more specifically, his clothes. "Eh, I guess you could be a visitor. Whatever. Let's go."

The trip to Quix's house doesn't take long; it's a couple of blocks away. The 'market' covers most of this, giving Greg an eyeful of a variety of sights and sounds of all sorts. Some of the wares being sold are more sinister, though. In fact, one stall seems to be selling dismembered--

"Here we are." Greg would be inclined to call it a townhome, except for how the structure, like the rest, is made of the colorful tiles, with gilt wood trim. Quix lands on what looks to be a mail box.

"So, the ah, maid, lost her set of keys. I gave her mine, but I haven't gotten new ones, and I locked myself out. Lucky for us, there's a window right here." He gestures into another alley, this one even less well lit than the first. Sure enough, there's a window in there...out of view of the street.

Greg doesn't fall behind or lose sight of Quix, but he does lag from time to time, letting himself take in the strange sights. Why even trip if you're not going to lean into it? For a time he just studies the closest buildings as he rolls past, just taking in their architecture and the strangeness of their exposed surfaces. "Vivariosa," he repeats the strange word a few times, feeling it out. "The Living City. This place is nuts," he tells Quix in an impressed tone, then lapses into observant silence for the rest of the trip.

When Quix starts his whole bit on arriving at the house, Greg just smirks. "Yeah yeah sure," he tells Quix. "So uh... what makes you think there's anything worthwhile in there?" He glances down the alley, but doesn't look like he's walking down there willingly. His smirk climbs towards his ear, and he points towards the door. "I think the front door's unlocked, homie," he offers, then fixes Quix with the same look he would give a junkie with another excuse. "Convince me it'll be worthwhile, and I'll go check."

<FS3> Greg rolls Scarey Drug Dealer Scowl: Good Success (7 6 6 2)

Quix scratches one ear, sighs heavily. He knows when he's been figured out. "Okay, okay. This house has the best shit. Everything from jewelry, to antiques, to," he gives Greg a searching look, "drugs. Not just recreational shit--experimental stuff. The owners are Guild Masters. The big to do in this town, short of the Mayor himself. I've been trying to get a shot at this joint all year, and they're finally out of town. I cut a deal with the maid, she 'forgot' to turn on the security system this morning on her way out. It'll stay that way until she comes back tonight. I was on my way here when those dirtbags jumped me." He pauses there so Greg can take that all in. "There's only one thing I want in here. The rest is all yours, whatever you can carry. I'll show you where anything in particular you want is, if you've got a specific kind of thing you like." His ears come forward, expression hopeful.

<FS3> Greg rolls Alertness: Success (8 7 5 4 3 3 3 3 1)

"Drugs?" Greg asks, and that single one-word question just resonates with significance on his lips.

His feet are halfway up the steps before his mind can catch up, and after a quick glance around he crouches down to quickly take a look at the situation. He fails to see anywhere to get a pick in, and looks almost crestfallen as he stands up. But wait, he thinks. What if I...

And sure enough, when he marshals that inner power and extends it into the lock, he can feel the mechanism. "There's the easy part," he mutters. Now he wracks his brain for everything it's ever known about a lock, and leaning on the general sense of his experience, sets about trying to trigger the mechanism from within.

<FS3> Greg rolls Physical (8 3 2 2 2 2 1) vs A Tricky Lock (a NPC)'s 4 (7 6 6 5 2 1)
<FS3> Victory for A Tricky Lock.

<FS3> Greg rolls Physical (8 8 7 7 7 2 1) vs A Tricky Lock (a NPC)'s 2 (7 7 4 2)
<FS3> Crushing Victory for Greg.

"Drugs," Quix confirms with a nod. "Guild Masters have their fingers and tentacles in every pie, kid. They're always who you want to rip off. ...without getting caught." He gives a little sigh of relief as Greg heads up the steps, scans the street. All quiet. Everyone's at the market, thank the goddesses.

The lock is complicated, and it takes Greg sometime to sort out how to open it. It resists him at first, refusing his attempts. But he gradually learns its ins and outs, and feels the strange, alien tumblers slide into place. A familiar sensation ripples through him: it's open.

Quix seems to realize this, and flaps from the mail box to the door handle, yanking it open. "Victory," he murmurs.

It's dim and quiet in the house. And as Quix promised, this house, is, packed. To the gills. There's things lining every wall, huge curiuo cabinets, paintings, fancy furniture; and what's more, it covers a variety of tastes and styles. Or, what Greg's mind tells him is such, because a lot of it is styles he has no name for. Some things seem familiar--here's a set of paintings that look 'Cubist', here's some furniture that looks like it came from a Renaissance castle--but all of it has a veneer of strange otherness, of not being quite right.

Greg is really starting to like the way that particular sensation feels... like a bump of coke, or like a whole oxy when you rail it to your face. He shudders happily as it moves over him. When it passes, he turns his gaze to a study of his surroundings.

It's not hard to know a nice place, even if you can't quite properly make sense of a lot of it. As Greg walks into the house, he looks around, and it all looks pleasantly expensive. Quix is a cool enough dude and all, but Greg's line of thought as he walks through the place should be no surprise to anyone, considering his profession: he wants to find whatever Quix is after, before he does, to take control of the deal. He dwells on the matter of just what the hell Quix could want to find in here and searches.

Quix wings into the house, his push off the handle shutting the door behind them. He lands on the bannister of a long sweep of stairs heading up to the second floor. "I'm looking for a cylinder in a velvet bag. They move it around, because they're fucking paranoid. Might have to open a lot of drawers to find it." Quix's eyes shift to Greg again. He considers him. "Unless you got a way to find things." He sounds hopeful, even eager.

<FS3> Greg rolls Physical: Success (6 6 3 2 2 2 1)

<FS3> Greg rolls Physical (8 8 6 5 4 3 2) vs Weak Lock (a NPC)'s 1 (6 2 1)
<FS3> Victory for Greg.

Greg may not be sure where he's going or why, just sort of wandering and letting his intuition guide him. And it honestly shows; he just looks like a wandering jackass, accomplishing nothing but the wasting of time. But then Quix chimes in with what the thing actually is, and Greg's meanderings suddenly take a distinctly purposeful turn. "A cylinder in a velvet bag?" he asks Quix, but it's honestly rhetorical; he can feel the cylinder and the bag, and it's just a matter of guiding himself through the house in the way.

That distant cylinder beckons, pulling at him like the way the morning after a bender makes you need a bump. He leaves Quix on the stairs and walks over to a side room -- almost walking into the wall in an attempt to move directly towards the cylinder before realizing he'll need to walk over to the door, like a person. Inside the room, his steps quicken and he calls back to Quix, "Get me those fucking drugs you promised me, Quix! You owe me!"

His sense of the cylinder guides him directly to a desk, and he stares at the locked drawer, ignoring the rest of the office-like room. Once again he delves into the lock's mechanism with his power, and twists -- this lock gives way much more easily, and he snatches the drawer open. With a grin like a cat with a mouse, he moves to snatch his prize, shuddering with pleasure as that increasingly familiar sensation rolls over him.

Quix follows close behind Greg into the office-like room. "You're amazing, kid," he says, tone sincere with awe. "Haven't had one like you in these parts for years." He's bright eyed and eager as Greg pulls out the velvet bag, wings over to a large, cabinet-like structure. From behind his ear Quix pulls out a long, thin bit of blue metal (where was he keeping that? between his scales?), begins drawing on the cabinet's door. At first there's nothing to see, but after a moment, a bright, yellowish light flares from a sigil (not unlike the gold gilt on the door that replaced the entrance back to Green Harbor), and the door pops open.

"Gotta let them think we were after this," Quix says of his much less stealthy manner of lock opening. He flaps up to the door, which causes it to swing wide.

Bottles with screw cap lids, most of them glass, all of them filled with numerous things. Powders, pills, liquids. Some bits of plants. Some waxed paper packets. Dozens and dozens.

Quix leans in and pulls out a bottle with a small waxed paper packet in it, flips it towards Greg. He seems to rely on Greg being able to catch it. "Horcha seeds," he says. "Best thing to give your smoke a little oomph."

<FS3> Greg rolls Athletics: Success (8 7 4 3 1)

Greg watches Quix's method of breaking and entering with interest. A hungry sort of interest, it must be said. He manages to pry his attention away from the cabinet of dreams and catch the packet deftly enough, and immediately shoves it into his pocket. "Horcha seeds, eh?" he asks with similarly hungry curiosity.

Those keeping score at home may notice that Greg is still holding the object du jour, the bepouched cylinder. He hefts it suggestively to remind Quix of the same. "Now, my little buddy... How the fuck do I get out of here? Your payment's no good to me if I can't get home." He waggles the cylinder again. "You still got me up one favor here, wings. You want the cylinder, and I want to go home. Can we deal?"

<FS3> Greg rolls Athletics (7 7 5 5 3) vs Quix (a NPC)'s 7 (6 6 6 5 4 3 2 1 1)
<FS3> Marginal Victory for Quix.

Quix's eyes track the waggling cylinder. "Yeah, right, get you home. Where is your home?"

They hear a sound upstairs. A thump, then a handful of additional steps. Quix sniffs, and his ears flatten against his head. "Shit! They got a sentry. When the fuck did they spring for that." He sweeps off the top of the cabinet of Greg's dreams, soaring by him and yanking the velvet bag from his hand. "Come on, we gotta hide. Soon as that thing's out of our hair I'll you out of here."

He lands next to a door, flips it open. It's a closet, full of clothes. A lot of clothes; Greg's going to have to cram himself in there. "In we go."

"Shit!"Greg swears, but quietly, and lets himself get distracted by the noise upstairs. It isn't just the sounds... he can feel, from inside himself, that whatever the hell is up there is huge.

"Fuck!" he swears again as Quix snatches his edge, and it seems he's once again reliant on trusting the little weirdo. As Quix darts into a goddamn closet of all things (he obviously never watched Scooby Doo), the desperate dealer looks around wildly for another way. He considers some bold options, but ultimately opts for hiding in the goddamn closet with the little weirdo. What could go wrong?

"Get the fuck over!" he whispers harshly as he tries to jam himself in. "And stay the fuck out of my pockets." Matter of fact, Greg jams his hands down hard into his pockets.

The steps reach the top of the stairs. A soft humming buzz sounds, and a low, bassy voice murmurs, "Tracking."

Quix hisses, "I would never," muscling aside coats and suits and dresses and--is that lingerie?--to fit in the closet. He shuts the door behind them just as the first heavy step reaches the bottom floor.

Darkness envelopes them. Greg hears the things steps come into the room.

"Fuck," Quix whispers, so quietly Greg almost can't hear it.

There's a flickering light, like a blue white spotlight shining down through water, coming in through the bottom of the closet door. It ripples, growing weaker, weaker...then stronger, and stronger, until its right outside the door.

"Organics detected," that same deep, metallic voice announces, and the door yanks open. Greg is sucked forwards, falling at a ridiculous rate of speed--into nothing. There's no great sentry construct, no office full of paraphenalia, just emptiness. He's sure he's going to fall like this forever, or slam into something and be broken into a hundred pieces.

That doesn't happen. Instead, there's a jolt, and he finds himself spilling out of the door between Green Harbor and the alley, on the store side, like he was shoved through it. He skateboard lands on the floor ahead of him, ready for him to plant his face into if he can't move it or catch himself.

<FS3> Greg rolls Composure: Success (6 6 5 5 2)

<FS3> Greg rolls Athletics: Success (8 5 5 4 3)

It's pretty fucking disorienting to fall out of a closet, thinking you're about to get murdered by Robocop, tumble through an eternal goddamn void and then stumble over the stoop of your new dispensary, immediately threatened with eating shit on your own board. Despite that disorientation, Greg has the presence of mind to get his hands out in front of him and catch himself from total devastation. Instead he just tumbles into a sort of messy chaotic sprawl together with the board, rolling into a display full of Bob Marley tees and knocking it over.

At this point he's pretty happy to just lay there half-upside down and just... take stock for a minute. It's at about that time that Greg remembers the... Horcha seeds? His hand dives back into his pocket...

If passing through the door felt like a high, his arrival back here, in Green Harbor, is like a crash. Semi-literally, almost, but Greg saves the day there. Figuratively, for sure. There's an absence, a loss, a feeling of emptiness and exhaustion seeping into his bones.

It'll follow him for the next few days, only abated when he uses his powers, and then only somewhat. Tempting him to use them more. What's a little more power usage?

...and in his pocket, that little screwcap jar with its bag of seeds. He can just make them out through the waved paper; each is about the size of a poppy seed, but they're coppery-colored, almost metallic. Quix said something about adding them to smokes. Who knows what might happen?


Tags: dream greg august-gm

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