2019-10-28 - The Haunting of Blackwood Manor

Alexander and Easton spend a day and night in Blackwood Manor, but considering its surprising dearth of strange happenings attached to its history, maybe they won't find anything at all.

IC Date: 2019-10-28

OOC Date: 2019-07-24

Location: Forest Trail

Related Scenes:   2019-10-24 - The Widow Levenson   2019-11-09 - Marine Among the Nerds

Plot: None

Scene Number: 2363

Social

Blackwood Manor is located where Missus Catherine Levenson said it would be; through a narrow forest trail off the Lonely Highway, the picturesque property that has been left empty by the Blackwood family for many years is surprisingly well-maintained by a crew of groundskeepers and maids that pop in a couple of times a month to do some basic upkeeping. This isn't surprising, considering past attempts to name the building a historical site.

Gregory Humboldt, the groundskeeper, is on hand to let them in - an aging gentleman with a leathery complexion and donned in PNW best; a flannel over a t-shirt, jeans and workboots, with a waterproof jacket shrugged over stooped shoulders. Honestly, he and Alexander could be closet-twins. He twists the ancient key in his grip to unlock and then push the main gates out to let whatever vehicle Easton is driving inside.

It is beautiful in an eerie sort of way - the classic Victorian mansion is nestled amidst a backdrop of trees, Autumn foilage framing it with vibrant colors that transition towards darker greens the deeper one's eyes venture into the forest. A wrought-iron fence and brick walls follow the perimeter of the entire property and observant eyes would be able to determine it was recently replaced given the lack of rust, with a stone walk that leads up to the front foyer. An old fountain topped by a statue rests in the front rotunda, though the fact that it hasn't been used for a while is evident; moss drips from the stone effigy's arms, rainwater collected in the basin. The front porch wraps around the entire house.

The main double-doors lead into a yawning entryway with a grand staircase that leads up into the upper floor of the house and upon stepping on the antiquated hardwood floors - finished by dark varnish - the acoustics of the place carry, indicative that the matriarch of the Blackwood-Levenson family has elected to maintain the integrity of the house as well. There was no soundproofing during the Victorian times, and every groan as the house settles on its foundations can be heard throughout - as if the thing were alive, as if the thing had a spirit of its own. It is tastefully decorated, furniture updated every so often to maintain the property's value and as Catherine had mentioned, its collection of antiques and art is relatively significant for an empty home. An old-fashioned black-and-white of a man with salt-and-pepper hair is right in the main foyer, greeting visitors, standing by the chair where a young girl is seated, around twelve years old. The display plate on the frame reads Charles and Catherine Blackwood, 1941.

"Well, here you gents are," says Gregory; his smile is affable enough, if not somewhat confused as to what the two men are doing here. "Left my contact information in the front table there." He nods to the one close to the portait. "Anything else I can do for you before I leave for the day?"

Alexander is dressed in a sturdy, if ugly, sweater, and he's bringing a small duffle bag with him that seems stuffed full. There's also a small cooler, because he doesn't expect there to be food or drink here - and isn't entirely sure he wants to eat it if there is. He climbs out of Easton's vehicle when they arrive, and thanks Gregory with a smile. The house is looked over with a critical eye. "It's a beautiful old place," he remarks, quietly, examining the fountain, then the front porch. As Gregory lets them in and prepares to depart, he turns to smile at him. "Thank you, sir. Not much. Just, has there ever been any problem with vandalism in a place like this? It seems very well taken care of, but I know sometimes those, uh, what do you call them, 'urban explorers'? Like to break into old places and go around moving things around, that sort of thing. Ever any trouble with that?"

As Easton wanders around to poke at things in the foyer, Gregory watches him with that lingering curious look, before turning to glance at Alexander as he quietly appreciates the old property's beauty. "Yeah, ain't she? Old lady did her right after all these years. Dunno what's gonna happen once she's gone. My family's been taking care of the place ever since my great-great-great grand-pops got hired on. Used to live on the grounds, in fact, before the family moved away."

He tucks the old key in one of his big pockets, focusing his dark eyes on Alexander when he poses that question. "Didn't used to be a problem back in the day. Blackwoods used to have staff onsite until they moved away in the fifties. Now it's just a few drive-bys by a local outfit and an alarm system." He nods to a panel on the wall meant to hide it, to keep the Victorian looking as if it had somehow defied the demands of Time and how it tends to eat up history in its typical, merciless way. "Not to say there haven't been any problems with people trying to break in, but once they try it, the alarms go off and they tend to get scared off. Usually some stupid kids who wanna check out the 'haunted house' in the woods." He makes quotes-endquotes gestures with his wrinkled fingers.

Alexander laughs, a little wryly, at the man's words. "Kids. Especially this time of year." He shakes his head. "Any stories about that? Some of these old houses collect some very specific legends. Gray ladies, old prospectors, all that sort of thing." He smiles. "I've always been interested in the stories people tell in the dark." He slings the bag over his shoulder and grabs the cooler, studying the portrait. "That was the last generation of the family to live here, wasn't it?"

Humboldt ponders Alexander's question for a moment. "About a haunting?" He scrunches his brows as he looks around. "Well, from what I heard from my pops, the family's always squabbling about the money - lots of affairs, lots of drinkin'." He snorts. "You know, typical Dynasty or Falcon Crest shit, you ever watch those when you were a kid? Not a single divorce though - God knows why - and they were always poppin' out babies. Older generations insisted on the kids. From what I heard, even now, they kinda do." He shuffles around, gesturing for Alexander and Easton to follow him - a quick tour of the house.

"Anyway, there's a bunch of weird noises, but I ain't seen none that would suggest anything actually spooky. Figured the house was just settling in her old bones."

He pauses by the portrait, staring up at it. "Yep, that's Missus Cathy and her dad. From what pops told me before, he lost his wife when Missus Cathy was just really young. Pity too, right when she was getting better from whatever illness she had."

"Divorces are expensive," Alexander suggests, with a shrug. "Especially in the era before pre-nuptual agreements. You can stay miserable but rich, or divorce and risk losing half or up to everything, depending on circumstances. So - miserable, but comfortably so." A flicker of amusement in him over the concept. Still, he notes the man's words, somewhere in the filing cabinet of his brain, and examines the house as they're shown around. "Catherine had an illness as a child, didn't she. Did her mother have the same, or was her passing the result of misfortune?"

Humboldt looks a little surprised at the question, and he ponders for a moment before speaking slowly. "You know what? I actually don't know how she died, just that she did, according to pops. I'd tell you to ask him but his mind's not so good anymore." He makes a face. "Have to keep him in a nursing home now."

He continues showing them around - there's an old study, full of books, still, that would make any nerd weep for joy - gentleman's library complete with an antique humidor for cigars, a globe that doubles as a bourbon bar and a cavernous fireplace. They continue to move on to the big dining room, the living room and the kitchen and butler's pantry. There's a old dumbwaiter, linking a few of the rooms.

A darkened hallway branches out through the kitchen and he nods to that. "The old maids' quarters," he tells them both. "The ones for the male staff back in the day are in the other wing of the house."

Easton remains for the most part quiet. He doesn't have much to add to the conversation about the family, he's mostly here in case things go south. Like really south. He shakes his head a bit at the talk of old money'ed families, a private smile twisting up his lips as he wonders if the man is describing the Marshall's for a moment. But then they are moving through rooms and Easton is briefly distracted by the humidor and bourbon bar that his well trained eye pick up immediately. He lags behind for a second, perhaps wondering if he should check them for ghosts, just to be safe, before catching back up with the other two.

There's something beyond just interest in the case driving Alexander's curiosity. The place is beautiful, with a faded glory that adds melancholy rather than detracts from its appeal, and his interest is real. Especially in that library. If only he wasn't here for a purpose. Sad sigh. "I don't suppose there's a map," he asks, only half joking. Easton's divergence is noted, and he smiles at the man as he returns, offering a quick shake of his head. And a question for the groundskeeper. "Could you show us where the family slept?"

"A map? Naw. But you're not wrong wanting one. Easy to get lost in this place."

Humboldt gestures with his fingers and he starts to move towards the stairway. "Sure, right this way."

There's an east wing and a west wing - multiple bedrooms and all tastefully decorated. There's a sun room that faces the east, and the master bedroom takes up the west, with wide windows that overlook the forest. There's a room taken up by a softer palette of colors, its furnishings more feminine than the rest of the ones on the floor. "Missus Cathy's old bedroom," he tells them as they pass. Another office can be found, albeit it's a smaller one but like the main one downstairs, it's full of books, flanking an actual conservatory.

A few bathrooms on this level as well and all with antique fixtures and clawfoot tubs.

<FS3> Easton rolls Physical (8 8 6 6 4 4 3 2 1) vs That Funny Feeling (a NPC)'s 4 (7 7 7 5 4 1)
<FS3> Marginal Victory for Easton. (Rolled by: Portal)

The house isn't really that different from some of the grand mansions he grew up around, maybe a little older, a little more tasteful in places than the new money families out East. The feeling of the house though is very different. Easton tells himself that it's just because he's primed for ghosts. As they pass by the master bedroom though, the hair on his neck stands up. He raises a hand, and then gives a little embarrassed cough. Yes, he just used combat sign language. He instead holds up the slightly more universal single finger of 'I need a moment' to Alexander, not wanting to disturb their guide as he tries to get a sense of what he was feeling.

"There's something there. Or.. .rather. Something missing? I think it's a hidden room?"

Alexander pauses when Easton coughs and gestures. He lets Humboldt go ahead, falling back to hear what the other man has to say. His eyebrows go up. "Really?" He looks around. "Fascinating. We'll come back to it once we're alone," he adds, quietly. Still, he can't resist taking a close look around at the furnishings, and grinning slightly. A secret room? This is sort of like Alexander's boyhood dreams coming true. It's hard for him to hide his pleasure when he moves to rejoin the groundskeeper for the rest of the tour.

The tour concludes without incident. Whenever the party makes their way back to the main foyer, Humboldt is already putting on his baseball cap. "Alright, gents. Dunno what the two of you're meant to be doing here but Mister Marlowe says to let you both in and that you're spendin' the night, so..."

He nods to the card he left on the desk. "If y'all need anything else, or have any questions about the property, just call me, alright?" There's also a curious look at Alexander and the way he's grinning. "Never seen anyone so excited about a damn ol' house."

Unless there's anything else, the man will leave.

Easton just shrugs at Alexander as if he's not sure what to make of a secret room or a hidden passage or whatever either. But it's not like Alexander was the only kid hoping to find one someday so there's a suppressed grin on Easton's face as he tries to remain serious and business like. He nods to Humboldt and says, "Thanks for your time sir."

He can't deny that he's a little excited at the prospect of getting to explore the house starting with that very suspicious looking humidor, er, bedroom wall.

There's nothing else! Okay, honestly, Alexander could probably keep the guy here most of the night asking questions, because he's just like that, but now is the time for explorations! But first - he goes to his duffle bag, opens it up, and pulls out...a teddy bear? It's a bit heavier than one would expect a bear of this side to be. "Here," he says to Easton, and hands it over with a grin. "You're the official keeper of the ghost-detecting bear. Our fate is in your hands." Then his grin widens. "Shall we check out your hidden room?" He doesn't quite bounce on his heels, but it's CLOSE.

The BooBuddy stares up at Easton, all cute and cuddly like - and it's heavy because of all the EVP recording equipment in it. But there's only one of it, so where would be the best place to put such a device...?

There are plenty of rooms in the house and at the moment, Blackwood Manor is theirs.

Whenever they go back to the huge length of wall leading to the master bedroom, upon close inspection it does look strange, because now that Easton has pointed it out, all the doors are equidistant from one another - but the wall from the last room to the master bedroom is significantly longer. It just isn't obvious because of all the portraits that hang from it, as well as a long decorative table made of heavy oak that is in the way.

What's even stranger is that, whenever they explore the two rooms that flank this wall, there doesn't seem to be any way to get into the space. There's no closet, nothing to indicate an entryway through either of the rooms to get to the secret room that Easton detects. So whatever had been there before? Was deliberately built over.

<FS3> Easton rolls Physical (8 7 7 6 4 4 4 3 2) vs What's In The Room (a NPC)'s 4 (8 6 5 3 3 2)
<FS3> Victory for Easton. (Rolled by: Portal)

The bear is met with a curious smirk when it's pulled out but that is quickly taken from Easton's face by the news that he's going to be keeping the bear. "Wait what? You wanted Teddy Wraithspin on this little ghost bust, not me. You get the bear. I get the booze and cigars we need to go excavating." Obviously it's wise to get provisions before you tackle finding a secret room. After Alexander doesn't stop trying to hand him the bear for an uncomfortable amount of time, Easton takes it with a "Fine. Let's go T-Dawg,"

And true to his word, Easton returns with a lit cigar in his mouth, one unlit in his hand and bottle of bourbon. He places the bear in the master bedroom as they start to work their way around the doors and rooms around it, figuring it's central. Only after a room or two does he offer the cigar to Alexander, perhaps as an olive branch forgiving him for bear duty.

"It's there. And it's clear they don't want people going in. Went to a lot of trouble to seal that up." He stops and places a hand on the wall and closes his eyes. He thinks about exploring it, moving around like a blind person might feel their way through but all at once. "I think it's another bedroom."

For some reason the thought of a sealed up bedroom sends a shiver down his spine and he looks to Alexander and asks, "You can tell if there's anyone in there. Right?" Yes, it doesn't help that he's primed for spooky, he's just trying to keep his imagination in check while still being prepared for bad shit.

"You get the bear," Alexander insists, cheerfully. And then he smiles at the name. "Teddy Wraithspin. Great." The immediate shortening to 'T-Dawg' is ignored. While Easton is going to fetch refreshments, Alexander prowls around the bedroom, examining the portraits and the table. The cigar is taken when it's offered, but dubiously. He immediately puts it off to the side. "Can you tell if there's still furniture in there, and if there's a hallway or something attached to it?" he wonders.

At the suggestion, Alexander nods. "Yeah. If they're alive." There's a cheerful thought. He closes his eyes and reaches out with his mind for any presences that might be...well, in the whole house. His range is still about a block, and it can't hurt to do a blanket sweep. Right?

<FS3> Alexander rolls Mental (7 7 7 7 6 4 4 4 3 2 2) vs Strong Emotional Impressions (a NPC)'s 6 (6 4 4 4 2 2 1 1)
<FS3> Crushing Victory for Alexander. (Rolled by: Portal)

The cigars in the antique humidor are very fine Cubans, purchased from back in the days when people could still get goods from the country without having to deal with thorny political relationships. The bourbon is equally fine - the Blackwoods may have been fraught with the typical rich people problems, but they had very good, very expensive tastes.

As Alexander takes in the portraits there would be more images of Catherine Blackwood-Levenson and her father, though now they're joined by a few others. More men and women, one who looks like Charles Blackwood, but younger, with sunken eyes staring out towards the viewer. There's also a picture of a beautiful woman with dark hair sitting next to Charles in one of them, a few months pregnant.

The BooBuddy is settled in the master bedroom, which starts recording. Teddy Wraithspin's eyes follow both men once they venture out of the bedroom to take a look at the sealed up bedroom.

When Alexander feels around with his mind, he'd feel his brain being pulled - streaking down to somewhere downstairs where the maid's quarters are. While his abilities hover there, a door suddenly flies open and she's there, staring at him with wild, dark, furious eyes. So close it's as if she's right at his face. Ten years old, lips pale and bloodless, what was once an innocent face twisted with rage.

"GIVE IT BACK!!!" she screams right at Alexander, straight into his brain, with such force that it rattles his bones and sends him tumbling into the ground.

<FS3> Alexander rolls Composure: Failure (4 3 3 2) (Rolled by: Portal)

<FS3> Easton rolls Composure: Good Success (8 7 6 6 4 2 2 1) (Rolled by: Portal)

Pulling his mind back from the room and giving himself a moment to readjust to his surroundings Easton doesn't at first notice that Alexander is concentrating. But then something is happening and Alexander gets knocked back and he can't help himself. He has a gun drawn and covers the room looking for anyone or thing he can pop one off into.

"Alexander? What the hell? You okay?" He doesn't immediately go to him, more interested in trying to see or sense what just happened, but all he can feel is that something is moving in the house. Something in the basement is moving around. Ugh, that's a horrible feeling.

Alexander doesn't reassure Easton. Too busy screaming. He doesn't even notice the gun, he just screams at the girl who grabbed his mind and shakes a bit as he snatches his mind back away. He lies there, gasping for a moment or two while he tries to regain some sort of composure. "I don't. I don't. Fuck. She's in the maid's quarters. She said give it back. I don't know what." He scrubs at his face. "Goddamn it." His face is ashen.

It's like the presence of the gun and Alexander's revelation that something is downstairs triggers a domino effect. All the doors in the hallway suddenly slam shut.

And somewhere downstairs, there's a faint sound.

A ringing? It's slow at first but it gets faster and faster and faster until it fills the whole house. It sounds like a bell.

<FS3> Easton rolls Composure: Success (6 5 5 5 5 3 3 1) (Rolled by: Portal)

"Well shit. I at least thought they'd wait until we were sleepy, like a good solid midnight of the soul or witching hour thing?" Easton remains somewhat calm when the doors slam and the noise starts up. Not seeing an immediate threat, he slips the gun back into his waistband in the small of his back where it came from.

As the noise gets louder Easton squats down next to Alexander and asks, "You hurt?" He checks him over for wounds, remembering all too well what damage ghosts can do with the right motivation and glimmer around.

He grabs the Teddy Bear and says, "Well then. Let's go on down to the basement to have a little chat with an apparently very pissed off little girl."

Alexander seems unharmed, at least physically. "Fucking reading," he snarls, and starts to rise carefully to his feet. "I'm fine. Just...a bruise or two, and startled." He looks up as the ringing grows louder and louder. "Is that a thing you hear, too, or is it just my goddamned head?" These are the things you have to ask. There's a brief nod at the suggestion to head down and he moves in that direction, although he's very careful about opening the door. "Tell me about ghosts, Easton. What sort of things can we expect? And if we figure out what she wants or needs, will she go away?"

They follow the ringing and perhaps in defiance of every creepy house movie in recent history, it does not lead to the basement. Instead, it leads right into the darkened hallway to the maids' quarters, just off the narrow passageway leading out of the kitchen.

As the investigator opens the door carefully, slowly, they do not see an angry young child ghost.

What they do see is a bell by the single bed that dominates this small space, from an array of other bells. Back in the day, some of the more affluent homes had these - thin ropes that could be pulled from any room of the house to summon the help whenever their employers needed something. The labels of each bell, unfortunately, are faded now. It has been years since anyone has ever read them.

This does mean though that someone in the house is frantically pulling at the rope from another room, and once both men step inside, the bell suddenly stops moving.

Teddy Wraithspin continues to watch in silence from Easton's grip.

"As far as I know, they're not dead people" Easton when asked to provide an intel briefing launches into it without any preamble. He doesn't even rightfully chastise Alexander for not asking this super important question sooner. Nope, that's for later. The mission takes precedence. "They're consolidated memories tied to a person or place. And as we know, they can use people's glimmer. I was able to stop Tom. uhm. To stop Banks from using mine. We can shut her out if she tries shit."

He looks at the bell and says, "Oh. Shit." He immediately grasps the concept of the call bell in the maids quarters, though he's never watched Downton Abby (nope, never) it's something that makes sense. He turns to Alexander and says, "Wanna bet that bell is for the hidden room?"

Alexander hums. "That makes sense. Although I wonder about something like Gohl, as compared to more...normative? hauntings. Gohl seemed to be more of his own person. But not whole, surely." He frowns. "I don't know, though. Ghosts were never my area." He nods with a moment of relief at the news that they can shut out the ghost if needed. When they reach the maids' quarters, he takes a breath, nods silently to the man's sentiment. "Can you confirm? Follow the shape of the rope to wherever it goes?"

His own eyes drift back to the doorway, and he just stares at the empty space, blankly, shaking quietly for a moment.

<FS3> Easton rolls Physical (8 7 6 3 3 2 1 1 1) vs Follow The Rope Easton Marshall (a NPC)'s 4 (8 8 7 4 2 1)
<FS3> DRAW! (Rolled by: Portal)

<FS3> Easton rolls Physical (8 7 6 5 5 4 4 2 1) vs Follow The Rope Easton Marshall (a NPC)'s 4 (7 5 5 2 2 1)
<FS3> Victory for Easton. (Rolled by: Portal)

Should Easton follow the rope with his senses, he would be able to confirm that it does lead to the hidden room.

And now that he's in a different part of the house while he does this, he feels something else in said hidden room, but that isn't surprising. They had seen a dumbwaiter during the tour of the house, but it is, unfortunately, too small for two grown men to use.

"I don't .. I don't know about Gohl. He was something else in every sense of the word as far as I can tell. And I don't know if possession is a thing or not." Did Billy possess Thomas? Just haunt him extra extra good? What the hell was the murder urge thing? Easton forces himself not to think about all of those things but stay in the present. He looks at the bell and narrows his eyes, feeling the rope, following it back and feeling it move inside the space where a bedroom should be.

"Yup. Bingo. It's little Suzie Screamsalot's room." Or what he assumes is the room belonging to the ghost who screamed into Alexander's mind.

"And there's a ... thing. Dumbwaiter." He may not have seen Downton Abby but he has seen The Sixth Sense and really the thought is enough to make his teeth clench and have him suck in his breath a bit. "Not that it helps. We still don't have a way into there."

"Hmm. A dumbwaiter." Alexander turns to look at Easton. Then he looks at the bear. Then at Easton. His eyebrows go up and he waggles them. "I think this is a job for Teddy Wraithspin, Ghost Hunter Extraordinaire." He grins. "We can attach a camera to it, but otherwise - once he's turned on, he detects temperature changes, electromagnetic fields, and has motion sensors."

Their next steps lead to the dining room and kitchen area where the dumbwaiter is. They set Teddy Wraithspin within it once a Go-Pro or something is mounted on him. They manage to work the ancient gears to send the bear up, and up, and up, into the darkness of the hidden room upstairs.

And now, they wait.

The rest of their stay passes without incident. When the next morning breaks, Gregory Humboldt arrives in his Jeep, and greets them in the morning, then escorts them off the property safely, with his same, talkative and gregarious demeanor.

As to what Teddy Wraithspin might've captured in those long hours in the house?

TEDDY-PRO FOOTAGE:

What they manage to view from the open dumbwaiter's port is a child's bedroom, though its finer details are lost in the darkness. Dolls loom creepily from a shelf that stands directly across from where Teddy has been mounted, as well as a few books on a small desk. Strangely enough, however, while all the other rooms seem to have portraits, pictures or art of some kind, there is absolutely none of that here - at least from where they can see.

TEDDY MOTION AND THERMAL SENSORS:

Teddy manages to record occasional movements - the sound of whispering footsteps, of a small shape darting across the screen. Otherwise, they capture very little. The entire room is one gigantic cold spot, however, emanating very little heat save for where electrical currents are still running through the wires within the walls.

TEDDY EVP RECORDINGS:

Master Bedroom - after a few hours of review, Alexander and Easton would hear an older woman whispering "...it's not worth it, Charles...I was wrong...I can't..."

Maid's Room - another woman, but younger. "Miss Cathy...?"

Hidden Bedroom - after several long, long, long hours of absolutely nothing, perhaps to the point where Alexander or Easton are nodding off, the ghost child suddenly screams in their ears again. "GIVE IT BACK!!!!! GIVE IT BACK!! GIVE IT BACK!!!"


Tags:

Back to Scenes