Ruiz receives his payment for the assassination of the wizard Griffin of the Inner Circle.
IC Date: 2020-07-27
OOC Date: 2020-01-22
Location: The Veil/The Dreamscape
Related Scenes: 2020-07-20 - Worse, or BETTER?
Plot: None
Scene Number: 4944
The Dream breaks apart, sending them back to their lives.
Or does it?
Ruiz finds himself in the same clothing he was wearing when he went to kill the Wizard Griffin. He's even got those fancy, flintlock guns he picked out. He's not in the town, though the smell of the ocean and the feel of a chill, damp wind blowing inland tells him he's still close to the coast. He's in a forest, next to a river, with a hunting lodge sitting before him. It was once a grand affair, arcing over the river via a footbridge, with a sweeping front porch and fancy, stained glass windows. Now it's in dire need of fixing up: the roof has more than its fair share of moss and lichen, some of the siding and molding is rotted, the bridge looks treacherous at best. Yet it seems habitable enough. The windows are clean and whole, the frame's stable.
Out front a young girl is sweeping with a too-large broom. She's got that getting-over-being-malnourished look, scrawny and spare, her hair and eyes wild-looking. Scars trail up one side of her face into her hair, leaving a few locks of it white.
She stops when she sees Ruiz, considering him. "She's around back," she says, gesturing to a well-worn path that leads around behind the lodge. Her voice is husky and low. "Expecting' ya."
He stills when he realises where he is. Not home, not back in Gray Harbour, but here, in this Dream that took him. The others, he confirms with a glance to the left and to the right, are nowhere to be seen. His guns on the other hand, the ones he'd borrowed from that woman, are still in evidence on his person. The rifle slung across his back, and the flintlock pistol holstered at his hip along with the steel grey, modern version jammed into the belt of his pants.
He considers the scrawny kid for a moment or two, considers her scars and her bleached-out patch of hair, and eventually nods. "Thanks," a low murmur as he pushes off, and shoulders his way inside. Cautious, hand on the grip of the pistol as he crosses the threshold; a man who's been fed a steady diet of paranoia, to the point where everything tastes like it.
The porch has dilapidated benches and chairs for sitting on, and more than a few boards in desperate need of replacement. The steps creek threateningly as Ruiz steps on them.
The interior is similar to the exterior: former opulence fallen into disuse, slowly undergoing repairs. The windows seem recently cleaned, to go by the dirty rags and buckets of filthy water scattered around under them. The stained glass depicts scenes of great hunts: here a unicorn, black and greenish-bronze-gold, chased by men armed with bows, riding wolves; there a glorious firebird, harassed by men with cages and nets on the backs of foxes; over there, a great elk stag, its antlers ablaze with pale lavender flame in a crown of destruction, daring a foolish band of hunters on foot and armed with spears to come closer; directly in front of him, a distressingly familiar harpy, furious in her defiance of the men riding great cats come to strike her down, slashing at them in her rage.
A huge, once-grand staircase sweeps up to the second floor. In shadow beneath it is a small side-door, the kind servants use to bring things to and from a larger room meant for people of higher station. To his left is a door leading into the kitchen; beyond that, he sees another door that leads out back. He can hear sounds of swords crossing and fighting from that door.
Ruiz is in no great rush to get where he's going. Time moves differently in the Dream, and he well knows it; a minute here could be an hour there. A day here, only a few seconds at home. There's no point in hurrying. He'll get there when he gets there, and not a moment before.
His thumb hitches under the rifle's strap, hefts it up, and he paces forward again while skimming his gaze over the lushly decorated glass. The imagery depicted on it does not escape his notice; in fact, it makes him smile slow, dark eyes creased at the corners in rare and secretive pleasure. There's a glance toward the staircase, but it's the back entrance that gains his interest instead. Smile fading, he alters his course and prowls off that way steadily. Cautious, and ready to draw his weapon if the situation seems to warrant.
There's no sound in the lodge as Ruiz moves through it, no indication anyone is upstairs or in the other rooms. The kitchen seems to be at a pause in proceedings; there's bowls set aside with handcloths laid over them, probably with rising dough, and a pot simmering over the hearth, the remains of chopped vegetables heaped in what may be a compost pile.
Out the back door is a grassy meadow, part of which has been set up for training. Straw targets bristle with arrows, a few sack dummies teeter precariously, scored from abuse. At the center is Coira, with some of that rough looking crowd watching as she spars with a young woman.
The young woman is fast, but Coira is faster. They're wielding shortswords, movements brutal, efficient, direct. There's no showmanship in how they fight. This is the sort of style used to land a killing blow as quickly as possible. They're both well padded, though, including neck guards, and the blades are blunted and dull.
Nothing in the kitchen is disturbed. He's an interloper here, and he may be a brute, but he isn't a savage; the food is left untouched, despite some passing curiosity. On and on, his steps carry him outside, into the sunshine. Grass snaps beneath his boots, and light filters through his dark hair, picks out the red in it. He squints as he watches the apparent sparring match underway, but keeps well out of range of the blades. Though his focus on the match may seem idle entertainment, it is anything but; he's watching the two women, Coira in particular, for movement and form and style. Any little tells that might give away signs of weakness. He does not announce his presence, but then, does he need to?
The moment Ruiz steps out of the building a few pairs of eyes snap to him, tense and ready, though he's recognized immediately and they all relax. Coira and the girl take no notice; they're focused on the situation at hand.
There's very little room for error in sparring with Coira, that much is certain. She never lets the distance between them get too great, never allows the girl to escape her reach. She's right up in her space, crowding it, as she should with someone smaller. How she'd handle a larger person is an open question. She leaves bruises rather than anything more lasting; notes for the girl to remember where to guard herself, where she could stand to improve.
Eventually she disarms the girl and sends her sprawling. The girl curses, rolling to her feet and retrieving her blade. She freezes, though, seeing Ruiz, and Coira turns to look. Her expression lightens. "Ah. Yes." Her eyes flit to the guns, back to his. "Come for your payment, then?"
She may take no notice of him, but he takes plenty in return. While he can, while she's otherwise indisposed; there's much one can learn about a person, from the way they fight. Even when the intent is not to kill. The girl sprawled on the grass is given a brief, and ultimately dismissive glance as he approaches Coira. Not too close; respect dictates that he afford her some distance, considering she's armed, and he's armed, and everything about him screams predator down to his way of moving.
"I'm not sure yet. I thought I was going home, but here I am. Why don't you tell me?" It's not quite a smile; he might just want to take a piece out of her. He might just be hungry, and she looks like she'd taste good.
The girl Coira was sparring with stares at Ruiz. It's the stare of 'lesser men have been stabbed for that kind of tone'. Accordingly, she moves away, plainly expecting something of that kind to happen.
But Ruiz is a Maestro, and Coira isn't foolish. She studies him, silent and thoughtful. "It's true, then, what's said. That some of you are at fortune's mercy, and come and go only at its whim." She nods at the building. "My collection's in there. I can show you around, you can pick something else. Unless," she spreads her hands, gesturing at the well-worn dirt, "you care to spar instead."
More than a few of her people tense up. Maestros aren't to be trusted. They're capricious and powerful; a deadly combination.
The girl is watched for a moment or two as she goes, and then the gunslinger turns back to Coira, and the sun hits him again slantwise. And he squints slightly, bringing out all the crow's feet on that weathered face. He's no young man, that's for certain. "I'd be, uh." He actually chuckles at that, watching her. "I'd be honoured to spar with you. Swords aren't something I've had much time to practice with. Sure you could teach me plenty." There doesn't seem to be any avarice at all in those words; for such a confident, even arrogant creature, there's sincere humility when he speaks of what he doesn't know.
Coira seems honestly surprised by this admission. Her eyes brighten. The Maestro doesn't know swords, and yet, he handles guns with ease. What then might he know? Because it's Coira who wants to learn from him.
"We may spar unarmed, if that's more familiar to you." She moves to set her practice blade aside with some others, nods at one of her people. There's a pile of practice pads there, to help blunt the blows taken, and a boy begins rifling through it. He pauses now and then to give Ruiz a once over, trying to gauge his size.
There's no shame in the admission. Amusement, perhaps, when her eyes brighten. He angles a step closer, then another, like a wolf cautiously checking out an alpha from another pack. A potential rival, even though there's no overt challenge in either of them as of yet. No aggression, no need to have his hackles up. An abundance of caution, nonetheless.
"In my world, sworldplay is.. an esoteric thing. For sport, or for show." He unslings the rifle from his shoulder, and hands it off to someone who appears as if by magic to accept it. The pistol, too, and his own sidearm, which he appears considerably more reluctant to part with. And which the boy accepts with some amazement. He's likely never seen anything like it. "What rules do you favour. First blood, or surrender?" He doesn't look the sort to pull his punches. He's also not an overly large man; rather, he's built like a hunting cat. Sleekly muscled, bulkier in the arms and shoulders and thighs, well-suited for quick bursts of speed and subduing recalcitrant prey.
<FS3> Ruiz rolls Alertness: Good Success (8 6 6 4 4 2 1) (Rolled by: August)
<FS3> Coira's Alertness (August) rolls 6: Success (7 6 5 5 3 3 3 2) (Rolled by: August)
Everyone is eyeing that sidearm with curiosity. It's enough like the flintlock pistols that they're reasonably sure what it is--but this is unlike any gun they've ever encountered. Small, less ornate, more brutally functional. Closer to a cold-iron dagger than a pistol. None of them touch it, though, save the boy who carefully places it aside with a reverence befitting a fine showpiece.
Coira moves as Ruiz does, keeping just out of his reach. Just barely. "Mmmm. Because you have far more dangerous weapons." She doesn't look to the gun her people have been eyeballing. She'll trust he knows what she means. "The world Maestros come from is much different than ours, I'm lead to understand. It must be, to produce people such as yourselves."
She considers the question of 'until when'. "Surrender," she says. "We do not spar to injure. We're not blessed with a Maestro on staff to heal us." And then she's coming at him, aiming right for his inner thigh.
<FS3> Ruiz rolls Melee+2 (7 7 5 4 3 2 2 1 1 1) vs Coira's Melee (a NPC)'s 7 (8 8 8 6 5 4 4 4 3)
<FS3> Victory for Coira's Melee. (Rolled by: August)
Her courtiers and their interest in his weaponry don't seem to phase him; the lion's share of his focus is on Coira, and he drinks her in with a warrior's raptness. Every inch of her, every glance, every smile, every nuance. The way she speaks and moves; what she says and what she doesn't. She may notice, or she may not, that he speaks a good deal less than some of his compatriots. Perhaps because he has less to say, or perhaps because he has more to learn; or perhaps he's just a taciturn asshole.
"Surrender, then," he agrees, low-voiced. Pleased, perhaps, though why seems unclear. He drops back then into a neutral fighting stance, guard kept uncommonly low, and watches her body rather than her face. The eyes are the windows to the soul, and the soul entraps. Distracts. It has no place in a fight. He sees her attack come in the instant before it hits, and oddly, he doesn't get out of its way. Perhaps she has some indication that he let her land it; either way, it knocks loose a growl of pain from him, and he slots in to take advantage of what's hopefully momentary surprise, and drive his elbow into her ribs. Hard.
<FS3> Ruiz rolls Melee+2 (8 6 6 5 5 4 2 1 1 1) vs Coira (a NPC)'s 3 (8 6 5 5 1)
<FS3> Marginal Victory for Ruiz. (Rolled by: August)
<FS3> Ruiz rolls Melee+2 (7 7 7 7 6 4 3 3 3 2) vs Coira's Melee (a NPC)'s 7 (7 7 7 7 3 3 2 1 1)
<FS3> Marginal Victory for Ruiz. (Rolled by: August)
No smiles from Crois as she and Ruiz engage; her features are clear, her attention focused. Unlike him, she watches his eyes, realizes a second too late that lovely bruise she's leaving on his thigh is going to cost her. She grits her teeth against the strike to her ribs; it's enough to bruise, certainly. Yet instead of backing off, she doubles down, using their mutual proximity to go right for his solar plexus.
This time, the hit is deflected instead of soaked. A tap of fingertips to help guide it away, his body turned into it once again, rather than backing out of range, and he tries to get a leg tangled around her and an arm locked about her shoulders to bring her to the ground. Another combatant might try to wear her down, prolong the fight, but he seems to have decided that finding a gap in her defenses and dealing the killing blow as quickly and brutally as possible is his best bet.
<FS3> Ruiz rolls Melee (7 7 6 4 3 2 2 1) vs Coira's Melee (a NPC)'s 7 (7 5 5 4 4 3 3 2 1)
<FS3> Victory for Ruiz. (Rolled by: August)
Coira is herself looking for such an opening; doesn't find it, and growls when he tangles up her legs and snares her around the shoulders. This is a problem, as she's fast, but nowhere near as strong as Ruiz, nor as heavy. She doesn't stop trying, aiming for his knee and instep (though she's kind enough to leave the choicest weak spot out of this--probably for Itzhak's sake).
<FS3> Ruiz rolls Melee (8 6 5 4 2 2 2 1) vs Coira's Melee-2 (a NPC)'s 5 (8 6 5 4 3 3 2)
<FS3> DRAW! (Rolled by: August)
<FS3> Ruiz rolls Melee (8 7 7 5 5 4 4 1) vs Coira's Melee-2 (a NPC)'s 5 (8 7 6 5 4 2 2)
<FS3> DRAW! (Rolled by: August)
<FS3> Ruiz rolls Melee (8 8 7 6 3 3 1 1) vs Coira's Melee-2 (a NPC)'s 5 (8 8 7 5 4 2 2)
<FS3> Marginal Victory for Ruiz. (Rolled by: August)
He, too, is fast. Irritatingly, surprisingly so, in fact. As if all that lazy prowlishness is not so much a lie, as a conservation of energy geared toward one purpose, and one purpose alone: saving it up for moments such as these, when he requires a surfeit of it to subdue his prey.
The pair of them hit the ground with a solid whump, and he aims to pin her with his legs, and her wrists with his hands, and she can try as she likes to strike at him but he's annoyingly impervious to that, too. The blows are not dodged, but weathered with soft little grunts and the occasional hiss of warning. And then, "Do you surrender?"
<FS3> Ruiz rolls Melee (8 8 8 6 4 4 3 3) vs Coira's Melee-2 (a NPC)'s 5 (8 7 4 4 2 2 1)
<FS3> Victory for Ruiz. (Rolled by: August)
Coira's people have been watching with rapt attention, murmuring to one another, noting things. When will they ever watch a Maestro fight in unarmed combat again? Probably never. So they make no attempt to hide their excitement, nor their learning process. Make no mistake: they're noting what de la Vega's done to best her.
Coira doesn't give up easily. She tries a few more things here and there, testing possibilities. But no, unless she wants to really get nasty--and she doesn't, because at the end of the day the point is to know one another, not win--she has little choice. "I yield," she says, no reluctance or churlishness in her surrender.
He, likewise, has no apparent desire to lord any of this over her, or make her look the fool. He came within a hair's breadth, more than once, of losing; and they both know it. Grip relaxed, he pushes off her, finds his feet and offers a big hand for her to take. Now, finally, he meets her gaze, and meets it without any hint of reproach. "Thank you," is spoken in between quick, panting breaths. She's given him a workout, which should be no surprise, given his age; he's no spring chicken. Not by a long shot.
Coira accepts the hand up without hesitation. "You're welcome, but I should be thanking you. How often does one have a chance to spar with a Maestro?" She's panting, yet also smiling, fierce and happy. She didn't get her ass kicked, after all. That counts for something!
Her people clap, some of them laughing, some nudging one another, others exchanging coins. Ah yes--there were bets. She dips her head, nods at the lodge. "Your payment, and a drink, if you wish. We've mead, ale, and cider."
The young woman Coira was training with before offers them each a towel. The boy who'd taken Ruiz's sidearm comes up, offering it to him immediately. This is a Maestro's weapon; it shouldn't be out of his possession any longer than necessary.
He's a fair bit bigger than her, and it's not much effort at all to help her to her feet. Perhaps her hand is gripped a little longer than necessary, or perhaps it's her imagination. He's not one for smiling much, but there is a fleeting little thing that skims through his eyes and tugs at the corners of his mouth, before he releases her and steps back.
Then it sinks in, fully, the fact that they have an audience. That people are clapping, and laughing, and betting on their fight, and the boy offering up his sidearm is a welcome distraction. Because for all his arrogance, he has an odd shyness to him; a part of him that wants little to do with such social contracts. There's a quiet murmur of thanks as he collects the weapon, tucks it back into its holster again, and blows out a breath. "I'd love a drink." He reaches for the offered towel, too, scrubs it across his face, and the back of his neck. "Cider." Manners, Javier. "Please."
Coira holds that hand a little longer than necessary in turn, gives him a small, private smile that's lost when she wipes off her face and her neck. "Aranya. Teach the others until we're done." The young woman she was sparring with when Ruiz arrived nods and goes to fetch her sword, jerking her head at one of the boys, who groans and goes to pull on his practice pads.
Coira sheds her practice armor, which leaves her in a simple, pale tunic with black, scroll embroidery over the same leather pants and boots Ruiz saw her in when she hired them. She gestures at the lodge, moves towards it. "I had always wondered if Maestros trained in the physical arts," she says, eyeing him sidelong. "Much of your power requires no physical prowess, I think, like a wizard's, and many wizards neglect such studies." 'Neglect'. It's not an accidental word choice.
The Maestro doesn't take his eyes off the younger woman while she tugs off her armour and deals with her people. That there's plenty of appreciation in that dark, steady gaze, he makes no particular secret of, either. But nobody's ever accused him of being a subtle sort of man. "Gracias por dejarme tomar prestado su tiempo," he rattles off to Aranya with a quick, wolfish little smile. No matter that she won't understand him; or perhaps she will. The Dream works in strange ways.
Then he turns to prowl off after Coira like a large shadow at her back. The door's caught and held, and the interior of the lodge scanned out of force of habit before he'll step inside after her. "I'm no wizard," he tells the girl, simply. "A warrior, perhaps. My power isn't as strong as some."
Coira seems amused by the consideration, though there's a sense of being careful in her reactions. Perhaps understandable; here, Ruiz is a powerful and inscrutable creature that the denizens of the Dream barely understand. It would be unwise, bordering on dangerous, to get too entangled with him. But that doesn't mean she's not willing to enjoy herself a little.
Aranya stares at Ruiz when he speaks, plainly trying to place the words. "Ah...thank you," she says, maybe taking it for a compliment. She's getting jealous stares from the other. The Maestro spoke to her! Ugh, he didn't speak to them.
As soon as he turns to go Coira rounds them up into more sparring. She's not going to let them gawk as he walks off with Herself, oh no she is not.
Inside the kitchen, Coira fetches a large jug and pours out two portions of cider into hammered copper goblets, offering one to Ruiz. It's a multi-fruit cider, a bit like a mix of pear, apple, and cranberry. "True enough--wizards, their power is different than yours. And wizards can't come and go across time and space as you seem to."
She may take it as she likes; he doesn't seem a man who gives such things freely, but whatever he told Aranya seems to have been offered without rancor.
Once they're inside the lodge, and the sound of swords against padded armour, and voices going up with renewed vigour are left behind them, Ruiz paces toward a chair at the table that's been set. He doesn't seat himself until Coira does, it must be noted. And then, with a quick curve of a smile as he reaches for the copper goblet that's passed across to him. The chair creaks softly under his frame as he settles in, and wets his tongue with the drink to let the taste percolate a moment. Or, perhaps, to see whether she's dosed it with anything. One can't be too paranoid, when one has lived a life such as his.
"I didn't help you," he tells her, after some thought, "for hope of a trinket in return."
Coira studies Ruiz a time after he says that. In response she moves to a pantry and pulls out a loaf of that same dark, oat-crusted bread that was on offer in the tavern, and a small glass jar of honey butter. She gets plates and a bread knife as well, places it all between the two of them. Then, she sits.
"As all of you have said," she points out. "But an agreement is an agreement. I won't have you leave here able to say you went without payment." She cuts a slice of bread for him, pushes it across on a plate. Another for herself, which she liberally slathers with the honey butter. "Even if you didn't intend to do so, another might use the information against me. Throw whatever you choose away, or pass it on to another--the choice is yours."
He's waiting, patiently enough, for her return. And also seems emboldened enough to have taken a proper slug or two of the cider in her absence, weathered fingers splayed around the copper tin cup. Like at least one of his countrymen, he wears strange pigment on his skin, right up to the first knuckles of his right hand. Unlike Itzhak though, the ink is not in the form of recognisable words; rather, symbols and seemingly random letters. A phoenix, crossed swords, and a stylised fish.
Chuckling, he releases his cup and reaches for the slice of bread. "An agreement is an agreement," he concedes. "Then the payment is mine to choose, isn't it." He tears a hunk of bread off, pushes it into his mouth and chews, without taking his eyes off her.
Coira makes no attempt to hide that she's been studying the tattoos; wizards use them readily enough, so why wouldn't Maestros. Not that she expects to elucidate their function on sight alone, but it's worth knowing them. Sometime in the future she can refer to 'the Maestro with the firebird and the fish' and someone will know who that is, perhaps.
Her hands, though lacking any tattoos, are scarred and rough, calloused, long fingered. Hands that have done a great deal of manual labor, trained hard with weapons. If she's to be a queen, she won't be one whose delicate touch warrants a song, whose fingers invite poetry.
She arches an eyebrow at him. "You may choose from my collection," she corrects him. "However." She has a bit more bread, "I will entertain alternative requests." Her teasing fades some into a more serious expression. "You and your company relieved me of a grievous enemy. I don't take that lightly."
Those hands, too, are watched without any attempt to hide his curiosity. He does not, however, presume to touch her. Though he does laugh at that arched brow, at the insistence that he follow her rules. It may be the first time she's heard genuine amusement from him, a man given to such dourness.
"Si te gusta," he offers after a time, tearing off more bread, and chewing it slowly as he studies her. Serious expression and all. "I'm in your home. These are your rules." Does it gall him to admit this? Quite possibly. Javier is clearly a man accustomed to doing whatever the fuck he likes.
Coira's eyes narrow at the unfamiliar language. The Maestros have been a series of enigmas for her to puzzle over, each more curious than the last. She thinks they must come from a truly dangerous and bizarre place, to produce such people.
Take this one, who bristles--habitually, though not rudely--at following the rules of another, even as a guest. She's used to being feared, to people watching her, waiting for the wizard's prophecy to come true. To people walking on eggshells around her.
Not so, this man. He walks without fear, tests boundaries, teases out reactions. It's a welcome change.
"Indeed they are. But I thank you for abiding by them, none the less." She raises her goblet to him, has a drink. "Your man has come and gone. The one who hates his clothes." She sounds confused on this last part, but it's how she knows Itzhak best.
The one who hates his clothes. His man. "Rosencrantz. Itzhak?" itz-HOC, is roughly how he pronounces it, and there's an ocean's worth of fondness in those two simple syllables. In the shine of his dark, dark eyes. If it wasn't already clear to her, they're quite obviously lovers. He tears off another piece of the bread, dawdles a little this time before eating it. "I should return, and find him." He's not once asked after her reasons for hiring them, nor does he seem likely to. Of all his comrades, he is perhaps the most finely honed weapon, though. Whittled down to a point, and that point does not ask why. It simply kills.
"Don't forget who you are." Apropos of nothing, his advice. His voice is low and warm and smoke-roughened, his thumb worried at the rim of the copper cup when he speaks the words, which are chased with a sip of the cider.
Coira takes in Ruiz's reaction, the way he says the two names. The only ones she knows; none of the others have given them. And now, here she sits, with this small measure of power. It could be Ruiz doesn't believe in such things, or it could be naming power doesn't work on Maestros. Or it could be he trusts her.
She nods in agreement that he should find Itzhak, frowns a little at the advice. She glances down at the half-finished bread in her hands, takes a bite. "That's the question, though, isn't it?" She looks back up at him. "Who am I. A girl, betrayed by her step-mother? A young woman, raised to be independent and capable by an old witch? A mercenary, taking eccentric payments, living in a run down hunting lodge?"
She doesn't wait for an answer, though. She has a drink of cider, gets up from the table. "The collection is this way," she says.
She doesn't wait for an answer, and he doesn't seem inclined to give one. His advice has been dispensed, and as a man of precious few words, it seems to be the only advice he planned on giving. Those smoke-dark eyes trail her form as she rises, and he finishes the remnants of his own cider before pushing to his feet more slowly. And allows her to lead on in silence.
If Coira realizes (or maybe 'minds' is the more salient concern) that Ruiz gets the benefit of letting her lead, there's no indication. She heads out of the kitchen and across the entry hall with its grand display of stained glass, under the staircase to a small servants' entrance door. She opens it, and beyond is a great room, complete with a huge, blackened fireplace. The walls are bare, but this was obviously a trophy room. And it was packed with them, to go by the tight, geometric arrangement of ghostly shapes where soot was kept off the walls by the heads and horns of who knew how many kinds of animal. Those are all long gone. Now, it's packed with things.
Coira had said she had a collection, and this wasn't any form of hyperbole. The usual fancy furniture one would find in a room like this has been replaced with display cases, work tables, and dressers, and every surface is covered. From fancy scrying orbs to ornate staffs to figurines to large glass jars of knicknacks: if it might be valuable, it's in here.
He prowls along after her like an animal on the hunt. Efficiency of movement, nothing wasted, nothing frittered away. There's another moment wherein he seems to consider arguing with her rules. Let me have what I want, let me do as I please, as I always have. But then the moment passes, and he snorts a breath out his nose and steps past her to start surveying the room's contents. He smells like a clean sweat, and gunsmoke, and that foreign place of his.
And it's clear that he has no particular attachment to any one item in here. Things, knickknacks, tchotchkes all of them; an object might catch his eye briefly, but nothing seems to hold his interest for long as he does as he's bid, and fingers the contents of shelves for something to fulfil Coira's request.
<FS3> Ruiz rolls Glimmer: Good Success (8 7 6 1) (Rolled by: August)
Coira watches Ruiz, noting how, unlike the others, he's less immediately interested, less pulled into the room and its things. It sets him apart from the others in some way she can't entirely understand. His connection to the power is markedly different.
It takes some time, but eventually, Ruiz finds himself drawn towards what looks like an old vanity. The mirror is missing, the two arms of the frame now pressed into service to hold up a a banner. It's a tattered, threadbare version of what Ruiz saw in the wizard's dying vision: a huge, knotwork boar embroidered in gold thread on carmine fabric, with crossed spears behind it.
The top of the vanity has an arrangement of items. A tortoise-shell brush and comb set, an old pocket watch on a chain, a set of artists brushes, and a key.
It's the key that stands out to him, shining more brightly, looking more distinct than anything else in the room. It's an old, skeleton-style key, with an ivory bow bearing a carving of an owl carrying a mouse in its talons. The bronze shaft and teeth have tiny symbols carved into them, too small to read without picking it up, given his eye-sight situation.
Just when it seems like he might abstain entirely, turn around and call the whole damned thing off, there's that glint of light off that key. And he pauses, and paces closer to it. Closer, fingertips hovering over the thing, face thrust in, he squints at those tiny symbols like he thinks they might have some kind of meaning. He's sure they do. Maybe if he just.. picks it up..
Coira is watching Ruiz from where they first entered, as she's watched each of them find and claim their reward. She narrows her eyes at the key as he reaches for it, and for a second, it looks like she might actually object. She doesn't, though, pulling up short. A deal is a deal.
Ruiz's fingers graze the owl holding the mouse, and he hears a voice in his mind, scratchy with age, sharp and shrewd.
Ah, there you are, wolf of the glade and impenetrable fortress. I knew we'd meet again.
He can almost make out the symbols on the key: a rose with an eye at the center, a fouled anchor, a tortoise shell, a letter sealed with wax, a house walking on chicken legs--
But you're done here for now. Onward.
The key slides off the vanity and out of his hand, and the world wrenches sideways. A bone white crow wings by him, cawing once.
Clarence.
He falls, and falls, to the floor of where he was before the Dream took him.
Tags: august-gm dream